1969 Mustang Mach 1
Gears of war 4 / JD's Bike
Sci-fi space station

sorted (2026)

Break Knight Games, Tideturners

3D Artist / 3d Prop Artist

From excellent concept art provided to me, I modeled high-poly assets that were used to bake down details into game ready models I created. Later texturing them in Substance 3D Painter and testing them in engine.

Game accreditations

A little bit about me...

Associate set dresser

Universal Orlando Resort

3d game artist intern

Tideturners

3d Artist contract

2T Studios 

Nov 2025 - present

sep 2025 - nov 2025

jan 2025 - mar 2025

Hi, I'm Tariq Elguindi and I'm a 3D Artist, specializing in Hard-Surface Modeling. I primarily use Maya to model, Substance 3D Painter to texture, and Unreal Engine 5 to render. I'm hoping to grow with every project I take on and love hearing feedback from others on how I can improve. My goal in life is to give the happiness I got from games as a child to the next generation of gamers. I look forward to working towards that goal.

EXPERIENCE:

services i provide

3d Modeling
  • Hard-Surface Modeling

  • Game Asset Creation

  • PBR Texturing

  • High-Low Res Baking

  • UV Mapping

  • Automotive Modeling

  • Environment Creation

  • Topology Optimization

  • Trim Sheet Creation

  • Unreal Engine Integration

Graphic Design

  • Logo Creation

  • Business Cards

  • Website Creation

an abstract photo of a curved building with a blue sky in the background

Let's make something amazing together!

If you're looking for a 3d artist then feel free to reach out and I'll get back to you as soon as i can.

Tariq Elguindi

3D Artist

All rights reserved © 2025

Tariqelguindiart@gmail.com