
Nov 2025 - present
sep 2025 - nov 2025
jan 2025 - mar 2025
Tariq Elguindi
3D Artist
Orlando, Florida
https://www.linkedin.com/in/Tariq-Elguindi | https://tariq_elguindi.artstation.com | https://tariqelguindi.art
Professional Summary
Passionate and detail-oriented 3D Artist with 2+ years of experience in creating 3D models. Proficient in Autodesk Maya and Unreal Engine 5. Highly skilled in the 3D asset production pipeline with experience in topology optimization, UV mapping, and texturing. Committed to delivering high-quality work while continuously refining skills and growing as a 3D artist.
Hard-Surface Modeling
Game Asset Creation
PBR Texturing
High-Low Res Baking
UV Mapping
Automotive Modeling
Environment Creation
Topology Optimization
Trim Sheet Creation
Unreal Engine Integration
Unreal Engine 5
Autodesk Maya
Substance 3d painter
Substance 3d Stager
Twin Motion
Associate Set Dresser
Universal Orlando Resort, Art & Design - Orlando, Florida
Assisted in the deconstruction of themed sets throughout the Universal Orlando Resort.
Handled props and set pieces from Halloween Horror Nights and prepped them for storage.
Bachelor of Science in Game Art (B.S.)
Full Sail University, Winter Park, Florida
Recipient of the Advance achiever award.
Software
Skills
Experience
3D Game Artist Intern
Tideturners - Orlando, Florida
Created Game Ready assets in Autodesk Maya for Unreal Engine.
Modeled high poly meshes to bake details onto low poly models.
Textured the assets to match the art direction of the production and mood board.
Troubleshooted the newly assets in Unreal Engine to ensure quality of textures and modeling.
Unreal Engine XR Jam Winner
Inspection Detection
Lost Jenny - Orlando, Florida
Worked with 6 other members of a team to create a game alpha within a 2 Day period.
Crafted all the Models seen in the game using Autodesk Maya from references gathered online.
Textured all in game models with a total of 4 trim sheets created in Substance 3D Painter.
3D Game Artist
2T Studios - Orlando, Florida
Produced Game ready assets created in Autodesk Maya for an unannounced project. Communicated with leadership to spearhead production of High-res models used to bake details on Game-res meshes.
Developed 15+ Meshes using concept art provided by the studio as references.
Formulated an optimized UV layout to maximize Texel density for Game-res assets to produce stunning detail while simultaneously reducing processing power required for smooth gameplay.
Designed unique textures for each individual prop using Substance 3D Painter.
Streamlined seamless integration of all 15+ 3D props from Maya to Unreal Engine 5. Exported Meshes and textures into multiple levels and blueprints.
June 1st, 2025
Education
march 2025
Game Accreditations
3D Artist
Sorted - Tideturners
Feb 14th 2026
Tariq Elguindi
3D Artist
All rights reserved © 2025
Tariqelguindiart@gmail.com