Sorted (2026)

Studio: Break Knight Games Tideturners

My role: 3D Artist 3d Prop Artist

Software Used: Autodesk maya Unreal engine Substance 3d painter

I was responsible for creating 3D assets based on concept art provided to me. Each asset was developed with a high-poly and low-poly version to ensure visual fidelity and game performance. After baking the high-poly details onto the optimized, game-ready meshes, I proceeded with texturing. Once the assets matched the project’s art style, I exported the packed textures and meshes into Unreal Engine for in-engine testing. After verifying quality and performance, I submitted the finalized assets to my art director and moved on to my next assignment.

Tariq Elguindi

3D Artist

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Tariqelguindiart@gmail.com